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Methodology—a process that enables a domain expert to translate their vision of an environment into an engaging and interactive system.
Software Platform—a cheap platform for VR. Ideally, this would make use of open source development tools or a games engine.
Hardware Platform—multiple users, based on projected VR, possibly using polarised stereo imaging. Spatialized sound supported through the conventional five speaker systems.
Tools—a variety of authoring environments ranging from a purely direct manipulation system, through a script-programming environment, right down to an API level interface.
Scenarios—test and demonstrate the usefulness of all our tools (be they methodology, software or hardware) across the various dimensions of the application.