Geometric Compression
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Overview The size of geometric models in Computer Graphics
is ever increasing and increasing faster than the processing power of commodity
graphics cards. Some current models consist of millions or billions
of triangle primitives. This is problematic if such models need to be
stored or transmitted. On solution is to losslessly compress the geometry
(point positions) and connectivity (linking of points into triangles) of
models. Unlike previous approaches we separate rather than interleave the two
processes. People Patrick
Marais, Bruce Merry, Dave Shreiner Publications Marais, P., Gain, J.
and Shreiner, D., "Distance Ranked Connectivity Compression of Triangle
Meshes", Computer Graphics Forum, pp. 813-823, Vol. 26, No. 4, December
2007, pp. 813-823. Marais, P. and Gain,
J., "High fidelity compression of irregularly sampled
height-fields", South African Computer Journal, Vol. 38, June 2007, pp.
40-50. Merry, B., Marais, P.
and Gain, J., "Compression of Dense and Regular Point Clouds",
AFRIGRAPH 2006, Cape Town, South Africa, 25-27 January 2006, ACM Press, pp.
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