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<p><b><font size="+4" color="#FFCC00">SRRT: Shaun's <i>Real-time</i> Ray-Tracer</font></b><font size="+1"> 
  <script src="visited_ssrt.php"> </script>
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<center> <p><FONT SIZE=12></FONT><font face="Arial, Helvetica, sans-serif" size=
"5">You
 can find my new Home Page and SRRT at <a href="http://www.nirenstein.com">www.nirenstein.com</a></ font></font>
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<p><font size="+1"><b>Note: This is NOT the </b><a href="http://people.cs.uct.ac.za/%7Esnirenst/SSRT"><b>SSRT</b></a> 
  <b>homepage.</b></font></p>
<p><font size="+1">This is a real-time raytracer that I (<a href="mailto:shaun@cs.uct.ac.za">Shaun 
  Nirenstein</a>) wrote several years ago (in 1999) as a fun project. I've made 
  it publicaly available for anyone who is interested. It's got a whole lot of 
  tricks and performance hacks in it. It's not very well written though - I had 
  only one day in which to write it. So, no proper comments or documentation - 
  take it as is. The scene is also hard-coded, and only planes, cuboids and spheres 
  are supported (as per usual ;-) ). This was more of an &quot;optimization rampage&quot;, 
  as opposed to anything more generally useful or elegant. For my non-realtime 
  path-tracer, see <a href="http://people.cs.uct.ac.za/%7Esnirenst/SSRT">SSRT</a>.</font></p>
<p><font size="+1">If I recall correctly, it uses some minimal MFC. Its &quot;correctness&quot; 
  as far as ray tracing goes, is dubious at best, but it does support direct lighting, 
  shadows from point sources and perfect specular reflection. Adaptive sampling 
  is used at a larger than pixel level, and the way the colours are composed are 
  somewhat suspect. One nice little feature is that the frames/sec are logged 
  into a .log file. Check it out, and compare with your friends. ;-) I get 44 
  frames per second on my P4 3.0Ghz.</font></p>
<p><font size="+1">The executable and source code can be downloaded <a href="SRRT.zip">here</a>. 
  It's 370KB. </font></p>
<p><font size="+1">Here's a screen shot:</font></p>
<p><img src="screen_shot.jpg" width="630" height="467"></p>
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