Virtual reality review
Virtual Reality Previs Literature Review
Joshua Ramsbottom
2015
Abstract
In recent years there has been an increase in graphical processing power of hardware and this has lead to an increased demand for 3D virtual models for animated films. The process of previsualization is a crucial part of the pre-production phase of a film. This process requires efficient 3D tasks to be performed within scenes of the film. Previous research has shown that 3D user interfaces are more effective for performing 3D tasks than the traditional approach. The recent surge in popularity of commercially available headmounted virtual reality displays and their relatively low cost make HMD-based VR a good candidate for a 3D previsualization interface. 3D interfaces create a new set of problems for user interaction as traditional methods do not perform well in 3D space. A large body of research exists regarding new solutions to 3D user interaction. Based on recent research a hybrid approach using both 3D gestures and 2D touch input is promising for a HMD-based VR previsualization system.
References
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